Pascal Jarry is a French vet of the video game industry: first game in 1981, he joined Loriciels in 1985 (programmer to head of office), Sony (Internal Development Manager, SCEE, London) and Kalisto (R&D Mgr, Head of Production, COO).
Thanks to the video games, Pascal Jarry travelled around the world, with missions of several months in Japan in native language for example.
Amongst his creations, elders might remember MGT on Amstrad CPC, Panza Kick Boxing on Atari ST or others he developed or produced like Planète Base, Mission, Space Racer, Sherman M4, D-Day or Porsche Challenge...).
Under the SolidGame label of SolidCreativity Pascal Jarry is still close
to the videogame world, being chairman and cofounder of the Bordeaux Games
In 2002, when looking for ways to improve innovative results of creative teams, Pascal Jarry discovers ASIT, the creative solving method that he's now developing in France with its original author Roni Horowitz.
Discovering ASIT has been a thrill and its use unlocked now so many situations and created so many new products (several of them initiating new companies). Pascal Jarry registered several patents, he co-founded Cyclinno and Nomalys.
In 2004, Pascal Jarry creates SolidCreativity, giving consulting and training in creative methods, innovative project management and creative team coaching. Clients are of all size, with key players like Michelin, Thales, EADS, Alcan or the Galeries Lafayette.
Speaker, trainer and coach, Pascal Jarry is involved in various associations and think tanks and
gives courses in several universities.